¡¡¡¡Developing a mobile game is like a watermelon ¨C nobody knows whether it¡¯s ripe or not until they cut it open. And when it comes to Apple mobile games, it becomes more mysterious. We mean Apple does not release specific information about game sales. And as developers don¡¯t post their revenue statements too, we have no idea whether it¡¯s profitable to develop iPhone games or not. However, there are still fortunately some platforms that collect and display statistics concerning this niche.
¡¡¡¡Recently, Finbold published an article that includes quite interesting data about the iPhone games in the US. As of June 2021, the top ten grossing iPhone games in the US generate an estimated average of $11.2 million in daily revenue. This is equivalent to $336.2 million monthly.
¡¡¡¡Apart from this, the report reveals that:
¡¡¡¡Roblox is the most profitable iPhone game in the US generating over $3 million revenue daily ($92 million monthly);
¡¡¡¡Top 10 grossing iPhone games in the US generate $11.2 million in revenue daily ($336.2 million monthly);
¡¡¡¡Join GizChina on Telegram
¡¡¡¡The old good Candy Crush Saga is the most-installed iPhone game in the U.S. with an estimated 23,194 installs daily;
¡¡¡¡The top 10 grossing games in the U.S. for iPhones account for an estimated number of 6.24 million monthly installs.
¡¡¡¡As for other interesting data referring to the iPhone games in the US, Candy Crush Saga has an estimated revenue of $1.4 million daily, followed by Pok¨¦mon GO of $1.2 million average daily revenue. Interestingly, DRAGON BALL LEGENDS ranks fifth with estimated revenue of $917,367 per day.
¡¡¡¡Read Also: iPhone 13 Pro To Have 1TB Storage And LiDAR
¡¡¡¡In the top ten, we can also find Garena Free Fire- World Series ($791,376), PUBG MOBILE -Traverse ($607,626), Coin Master ($481,712), Call of Duty: Mobile ($341,921) and Homescapes ($329,314).
¡¡¡¡Of course, the coronavirus pandemic and the lockdown in many countries of the globe made many developers earn much more in comparison to the pre-pandemic period. During the lockdown, people were seeking for entertainment on digital platforms. And as in the US and anywhere on the Earth iPhone is very popular, iPhone games became a convenient option. In this sense, the revenue is one of the indicators showing how mobile games grow during this period. Also, it¡¯s a good indicator to evaluate this market and understand whether it¡¯s profitable to develop games for Apple mobile products.
¡¡¡¡¡°The widespread lockdowns compelled most people to seek entertainment on digital platforms, and the high smartphone penetrations made mobile gaming a convenient option. The revenue is a possible indicator the games have built on the positive impact resulting from the pandemic.¡±